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User-Generated Content: The secret to brand success on social media

  • Writer: Sieglinder Oeckel
    Sieglinder Oeckel
  • 2 days ago
  • 3 min read

Updated: 22 hours ago

A brand, by itself, is essentially faceless. It has no lived experiences, no emotions, and no human expressions.


And without those human elements, connection is limited. Without connection, trust is hard to earn.


That’s why it’s no surprise that 88% of consumers trust recommendations from people they know more than any channel owned by a brand.


What people trust most isn’t messaging , it’s people.



What is User-Generated Media (UGM)?


User-generated media includes:



  • Social media posts

  • YouTube videos

  • TikToks

  • Blogs

  • Reviews

  • Comments

  • Memes

  • Podcasts made by non-professionals







The surge of user-generated content is directly connected to the Uses and Gratifications (U&G) theory because people create and engage with content to satisfy personal needs.


U&G explains that individuals actively choose media that gives them something in return, whether that’s entertainment, information, social connection, self-expression, or a sense of belonging.


Uses and Gratifications is a media theory developed in the 1940s–1970s

(Katz, Blumler, Gurevitch) that starts from one key assumption:

People actively choose media to satisfy specific psychological and social needs.

This differs from previous theories, which viewed audiences as passive consumers of media messages.


The uses and gratification (U&G) theory states that:


  1. Audiences are active, not passive

  2. Media competes with other ways of satisfying needs

  3. Users are aware of why they use certain media

  4. The focus is on what people do with media, not what media does to people


User-generated media vs. Traditional media

Created by ordinary users

Created by professional creators or organizations

Often informal and personal

Formal, polished, and brand-controlled

Interactive

Mostly one-way communication

Not centrally controlled by institutions

Mainly controlled by media companies or brands



What makes user-generated media more appealing to the modern consumer?


Research consistently identifies five major gratification categories:

 Entertainment

Social interaction and community

Personal identity and

self-expression

Information and learning

Empowerment and participation

People use UGM because it is:

UGM allows users to:

Creating or engaging with UGM helps users:

People turn to UGM for:

UGM gives users:

  • Fun

  • Relatable

  • Humorous

  • Less polished and more spontaneous

  • Connect with others

  • Comment, reply, remix

  • Feel part of a group or subculture

  • Express opinions

  • Shape personal identity

  • Signal values, taste, lifestyle

  • Tutorials

  • Reviews

  • First-hand experiences

  • “Real people” advice

  • A voice

  • Visibility

  • Control over content creation

Compared to traditional media, UGM frequently feels more genuine, which increases joy.

These elements create a sense of belonging, social validation, and shared identity.

Expressing opinions and values helps people feel recognized.

When others react, agree, or engage, it confirms, "I exist and I matter."

It is perceived as more trustworthy, grounded in lived experience, and faster and more specific than traditional media.

It gives individuals agency, recognition,

and influence.


How to create content aligned with these categories


Entertainment


Insight: Content must earn attention before it delivers a message.


  • Use storytelling, humor, emotion, or tension

  • Short-form video, memes, behind-the-scenes content

  • Pattern interruption in the first 3 seconds


Rule: If it doesn’t entertain or emotionally engage, it won’t be consumed.


Social Interaction


Insight: Platforms prioritize content that sparks conversation.


How brands do it:

  • Ask questions, polls, and prompts

  • Design content that invites disagreement or comparison

  • Encourage tagging, sharing, or duets/remixes


Rule: Content is no longer complete until the audience interacts with it.


Identity Expression


Insight: Consumers engage with brands that reflect who they are.


How brands do it:

  • Align messaging with lifestyles, values, or subcultures

  • Use language, humor, and visuals that signal identity

  • Create content people feel proud to share publicly


Rule: If sharing your content helps someone express themselves, it will spread.



Participation


Insight: Engagement increases when users feel involved, not targeted.


How brands do it:

  • User-generated content campaigns

  • Votes, challenges, submissions, and community decisions

  • Featuring audience contributions in brand channels


Rule: People support what they help create.



Feedback & Validation


Insight: Recognition drives repeat engagement and loyalty.


How brands do it:

  • Respond to comments and DMs

  • Highlight users, testimonials, and community posts

  • Use likes, shares, shout-outs, or rewards as signals of recognition


Rule: Attention given back multiplies attention received.


Takeaway


Brands fail on social media when they ignore these human gratifications and revert to one-way messaging. Consumers don’t want to be sold to everywhere, especially when no real need is being fulfilled.


Social media and digital communities should function as value-exchange environments, where brands offer something meaningful in return for attention: connection, relevance, identity, or insight.


When brands stop talking at people and start creating with them, trust (and sales) follows.


Source Note: This insight is informed by the Uses-and-Gratifications framework developed by Guosong Shao, a scholar known for his research on user-generated content and digital media behavior.


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