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User-Generated Content: The secret to brand success on social media

  • Writer: Sieglinder Oeckel
    Sieglinder Oeckel
  • Jan 22
  • 3 min read

Updated: Feb 7

A brand, by itself, is essentially faceless. It has no lived experiences, no emotions, and no human expressions.


Without those human elements, a genuine connection with customers is practically impossible. And brands need connection to earn trust.


That’s why it’s no surprise that 88% of consumers trust recommendations from people they know more than any channel owned by a brand.


People don’t trust faceless messaging; people trust other people.


What is User-Generated Media (UGM)?


User-generated media includes:



  • Social media posts

  • YouTube videos

  • TikToks

  • Blogs

  • Reviews

  • Comments

  • Memes

  • Podcasts made by non-professionals






The surge of user-generated content is directly connected to the Uses and Gratifications (U&G) theory, because people create and engage with content to satisfy personal needs.


According to Uses and Gratifications (U&G), people deliberately select media that provides them with knowledge, enjoyment, a sense of belonging, social connection, or self-expression.


A fundamental premise of the media theory Uses and Gratifications, which was established between the 1940s and the 1970s by Katz, Blumler, and Gurevitch, is that people consciously select media to meet particular psychological and social needs.


This differs from previous theories, which viewed audiences as passive consumers of media messages.


The uses and gratification (U&G) theory states that:


  1. Audiences are active, not passive

  2. Media competes with other ways of satisfying needs

  3. Users are aware of why they use certain media

  4. The focus is on what people do with media, not what media does to people


User-generated media vs. Traditional media

Created by ordinary users

Created by professional creators or organizations

Often informal and personal

Formal, polished, and brand-controlled

Interactive

Mostly one-way communication

Not centrally controlled by institutions

Mainly controlled by media companies or brands



What makes user-generated media more appealing to the modern consumer?


Research consistently identifies five major gratification categories:

 Entertainment

Social interaction and community

Personal identity and

self-expression

Information and learning

Empowerment and participation

People use UGM because it is:

UGM allows users to:

Creating or engaging with UGM helps users:

People turn to UGM for:

UGM gives users:

  • Fun

  • Relatable

  • Humorous

  • Less polished and more spontaneous

  • Connect with others

  • Comment, reply, remix

  • Feel part of a group or subculture

  • Express opinions

  • Shape personal identity

  • Signal values, taste, lifestyle

  • Tutorials

  • Reviews

  • First-hand experiences

  • “Real people” advice

  • A voice

  • Visibility

  • Control over content creation

Compared to traditional media, UGM frequently feels more genuine, which increases joy.

These elements create a sense of belonging, social validation, and shared identity.

Expressing opinions and values helps people feel recognized.

When others react, agree, or engage, it confirms, "I exist and I matter."

It is perceived as more trustworthy, grounded in lived experience, and faster and more specific than traditional media.

It gives individuals agency, recognition,

and influence.


How to create content aligned with these categories


Entertainment


Insight: Content must earn attention before it delivers a message.


  • Use storytelling, humor, emotion, or tension

  • Short-form video, memes, behind-the-scenes content

  • Pattern interruption in the first 3 seconds


Rule: If it doesn’t entertain or emotionally engage, it won’t be consumed.


Social Interaction


Insight: Platforms prioritize content that sparks conversation.


How brands do it:

  • Ask questions, polls, and prompts

  • Design content that invites disagreement or comparison

  • Encourage tagging, sharing, or duets/remixes


Rule: Content is no longer complete until the audience interacts with it.


Identity Expression


Insight: Consumers engage with brands that reflect who they are.


How brands do it:

  • Align messaging with lifestyles, values, or subcultures

  • Use language, humor, and visuals that signal identity

  • Create content people feel proud to share publicly


Rule: If sharing your content helps someone express themselves, it will spread.



Participation


Insight: Engagement increases when users feel involved, not targeted.


How brands do it:

  • User-generated content campaigns

  • Votes, challenges, submissions, and community decisions

  • Featuring audience contributions in brand channels


Rule: People support what they help create.



Feedback & Validation


Insight: Recognition drives repeat engagement and loyalty.


How brands do it:

  • Respond to comments and DMs

  • Highlight users, testimonials, and community posts

  • Use likes, shares, shout-outs, or rewards as signals of recognition


Rule: Attention given back multiplies attention received.


Takeaway


Customers don't want to be sold to everywhere, especially if there isn't a genuine demand. Digital communities and social media platforms should serve as value-exchange spaces where marketers provide something significant in exchange for attention, such as insight, connection, relevance, or identity.


Trust (and sales) follows when brands connect with people instead of just talking at them.


Source Note: This insight is informed by the Uses-and-Gratifications framework developed by Guosong Shao, a scholar known for his research on user-generated content and digital media behavior.


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